Qubit game
Qubit is a magic-combat arena game set in a nostalgic voxel world, beloved by many. Players create their own unique characters and battle it out. The gameplay is fast-paced, easy to pick up, and expands as you play, offering depth and progression over time!
Each character is a one-of-a-kind creation with a unique look, distinct characteristics, traits, and stats. Equipped with spells from its class. Players can expand their collection of characters, spells and equipment to rank up and unlock new ways to play. Qubit features a range of popular game modes such as Capture The Point, Battle Royale, Zombies and more.
Playable in both single-player and multiplayer, Qubit has what it takes to become the next big fair-play-to-earn Web3 game accessible to everyone.
Features
A game client where players can load their own characters (NFTs) and dive into multiplayer battles, facing off against others in the Qubit magic-based combat system!
Seamless Web2 login, for easy onboarding
Seamlessly load and play, with your owned NFTs
Initial set of combat spells, available - more to come!
3 Fireclass / 3 Thunderclass spells available
Multiplayer support via Epic Games and Steam
Capture the point, 4 vs 4 players - more game modes to come!
Destructible terrain for immersive & strategic gameplay
Challenges, daily and weekly challenges to complete, rewarding you with flares and other perks!
Character & account progression through leveling
Flares, Qubit’s in-game currency, earned and used for upgrades
Optimized, for low-spec computers

Future vision
QUBIT is launching with a solid foundation, but we’re just getting started. The game is designed to evolve, and our long-term vision includes new ways to play, new worlds to explore, and deeper ways to engage with both the game and the community.
Here’s a glimpse of what’s ahead:
More game modes
While our core arena battles already deliver fast-paced, skill-based magic combat, we’re actively developing additional modes to bring more variety and strategic depth:
Capture the Flag – Objective-based teamplay where positioning, timing, and coordination are key.
Battle Royale – A last-mage-standing survival mode, with a collapsing arena and randomized spell pickups.
Zombies (PvE Mode) – Team up against waves of corrupted magic constructs. Great for co-op players.
Deathmatch – No rules, just pure chaos. Free-for-all brawls where survival is everything.
More character classes
More classes mean more playstyles, more spells, and more strategic possibilities. Alongside our existing lineup, we’re exploring new magic archetypes such as:
Wind – Fast, agile, evasive spellcasters who control the flow of combat
Undead – Dark magic users with decay effects and resurrection mechanics
Space – Gravity-bending disruptors who manipulate time and positioning
Earth – Heavy control-focused casters with fortification and terrain manipulation
Mud – Slower, brutal spellcasters with stickiness, disruption, and lingering area control
Each new class brings new synergies and counters into the arena.
Tournaments
We’re building toward a fully-fledged competitive ecosystem:
Seasonal tournaments with exclusive cosmetic and token rewards
Ranking ladders that reset and evolve
Spectator mode and match replay features for high-level analysis
Community-hosted cups powered by smart contracts
Whether you’re climbing the ladder or hosting your own cup, there’s room to compete—or entertain.
Guilds & DAO
We envision a world where groups of players can form long-lasting alliances. Guilds in QUBIT will offer shared progression, group perks, and possibly even influence over in-game events.
More fun
Above all else, we want QUBIT to be fun, long-term fun. That means constantly introducing fresh content, unexpected surprises, collaborative events, and joyful chaos. As the game grows, so will the reasons to log in and throw spells. This is only the beginning. QUBIT is built to expand with its world, its rules, and its story shaped by the players who show up.
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