FAQ

chevron-rightDo I need to buy something to play?hashtag

No. You can start playing with a default character for free. It’s limited in progression, but perfect to test the game. To access full features, you’ll need a Character NFT.

chevron-rightWhat is a Skeleton NFT?hashtag

A Skeleton NFT is the starting point for every character. It contains a fixed class and rarity and is used to forge a Character NFT via the Creator Tool.

chevron-rightWhat is a Character NFT?hashtag

A Character NFT is a fully playable, on-chain hero forged from a Skeleton. It inherits class and stats, can level up, earn Flares, and be traded.

chevron-rightCan I sell the characters I create?hashtag

es. Once minted, Character NFTs can be listed on the marketplace. You can play them yourself or sell them to other players who want a ready-to-play fighter.

chevron-rightWhat are Flares and how do I get them?hashtag

Flares are gameplay modifiers (ingame currency) earned through battles. They’re bound to each individual Character and can’t be traded. You earn them by playing—nothing else.

chevron-rightWhich blockchain wallet do I need to play or create? hashtag

QUBIT uses the Immutable Wallet, which gives you access to your NFTs, $QUBIT tokens, and in-game rewards. You can also log in via social or email options.

chevron-rightWhy is QUBIT better than other web3 games?hashtag

Most web3 games focus on earning first, gameplay second, QUBIT flips that around.

We’re a game-first experience: responsive controls, fast-paced combat, and real skill-based progression. The blockchain elements are there to support ownership and creativity, not to distract from the fun.

Here’s what sets QUBIT apart:

  • No pay-to-win: Everything is earned through gameplay, not bought.

  • Fair-play-to-own: Rewards come from skill, not speculation.

  • Deep customization: Players actually create the characters they use—or buy them from other creators.

  • On-chain permanence: Characters, rewards, and progression live on-chain, but in a seamless, player-friendly way.

  • Living economy: Players drive the economy through battling, building, and trading—not just minting and flipping.

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