> For the complete documentation index, see [llms.txt](https://qubit-5.gitbook.io/qubit-whitepaper/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://qubit-5.gitbook.io/qubit-whitepaper/ecosystem-incentives/progression-system.md).

# Progression system

Progression in QUBIT is designed to reward both players and their characters through active, skill-based gameplay. It’s a dual-layered system that tracks experience and achievements at the account level and per Character NFT, making your journey meaningful no matter how you play.

* Progression is tied to skill, consistency, and strategic play, not wallet size.
* Characters become more valuable as they’re played and developed.
* The system supports daily engagement, long-term goals, and community-wide events through account and character progression.

<figure><img src="/files/CPAUMeeEY0QaRNZygXE0" alt=""><figcaption></figcaption></figure>

## Player progression

As a player, your account gains experience (EXP) through every match, quest, and completed task.

\
Key tracked metrics include:

* **Account EXP & Level** – Gain EXP to level up your account and unlock system-wide features (e.g. rewards, titles, future perks).
* **Flares** (player-bound) – Earned through quests and gameplay. Used to access account-level rewards (TBD).
* **Activity Stats** – Your total matches, kills, wins, and last activity date are all tracked in your profile.

{% hint style="info" %}
Your account progression (Player progression) represents your personal journey in QUBIT, independent of which character you’re playing with
{% endhint %}

## Character NFT Progression

Every Character NFT also progresses independently. The more you play with a specific character, the more powerful and unique it becomes.

\
Each Character tracks:

* Character EXP & Level – Determines the rate at which progression rewards unlock, including spell upgrades and cosmetics.
* Flare Balance (NFT-bound) – Flares tied to a character can only be used by that character to unlock upgrades or enhancements.
* Kills & Wins – Match stats that reflect a character’s personal battle history.

{% hint style="info" %}
Every character is a living record of gameplay and a unique asset that evolves over time.
{% endhint %}
