# FAQ

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<summary>Do I need to buy something to play?</summary>

No. You can start playing with a default character for free. It’s limited in progression, but perfect to test the game. To access full features, you’ll need a Character NFT.

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<summary>What is a Skeleton NFT?</summary>

A Skeleton NFT is the starting point for every character. It contains a fixed class and rarity and is used to forge a Character NFT via the Creator Tool.

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<summary>What is a Character NFT?</summary>

A Character NFT is a fully playable, on-chain hero forged from a Skeleton. It inherits class and stats, can level up, earn Flares, and be traded.

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<summary>Can I sell the characters I create?</summary>

es. Once minted, Character NFTs can be listed on the marketplace. You can play them yourself or sell them to other players who want a ready-to-play fighter.

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<summary>What are Flares and how do I get them?</summary>

Flares are gameplay modifiers (ingame currency) earned through battles. They’re bound to each individual Character and can’t be traded. You earn them by playing—nothing else.

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<summary>Which blockchain wallet do I need to play or create? </summary>

QUBIT uses the Immutable Wallet, which gives you access to your NFTs, $QUBIT tokens, and in-game rewards. You can also log in via social or email options.

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<summary>Why is QUBIT better than other web3 games?</summary>

Most web3 games focus on earning first, gameplay second, QUBIT flips that around.

We’re a game-first experience: responsive controls, fast-paced combat, and real skill-based progression. The blockchain elements are there to support ownership and creativity, not to distract from the fun.

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**Here’s what sets QUBIT apart:**

* No pay-to-win: Everything is earned through gameplay, not bought.
* Fair-play-to-own: Rewards come from skill, not speculation.
* Deep customization: Players actually create the characters they use—or buy them from other creators.
* On-chain permanence: Characters, rewards, and progression live on-chain, but in a seamless, player-friendly way.
* Living economy: Players drive the economy through battling, building, and trading—not just minting and flipping.&#x20;

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